Immersive vs Non-imersive systems in Interactive Visualization

The workshop theme is oriented on the application of Virtual Reality equipment within Unreal Engine. The focus is placed on the differences between immersive and non-immersive systems, which are tested and tried live, by the participants. The workshop would consists of two parts. In the theoretical part, the focus would be on the development of interactive scenes in Unreal Engine through the Virtual Reality and First Person template, as well as on optimization and preparation of the 3D models for the scene, while in the practical part the participants will have the opportunity to use the equipment and thus feel the immersive and non-immersive nature of interactive visualization.

Author’s biography: Miloš Obradović is an Assistant – Master at the Department of Architecture and Urbanism. He is attending PhD in architecture and his topics of interest are immersive and non-immersive systems in interactive visualization, i.e. virtual and augmented reality, as well as interactive visualization in architecture. He was a part of the team that have created several applications of immersive visualization systems in order to preserve cultural heritage.

Workshop duration: 6 hours

Number of participants: 2-5

Requirements: 2 positions have all the equipment and software provided for. 3 positions are vacant for people who can bring their own laptops, with a minimal specification of 

Windows 7 64-bit
Visual Studio 2017
500 GB Solid State Drive
8 GB RAM
Quad-core Intel or AMD processor, 2.5GHZ
DirectX 11 or DirectX 12 compatible graphics card

And the recommended specification

Windows 10 64-bit
64 GB RAM
256 GB SSD (OS Drive)
NVIDIA GeForce GTX 970.
Xoreax Incredibuild (Dev Tools Package)
Six-Core Xeon E5-2643 @ 3.4GHz